Another year has passed since we did our Decentraland 2018 rundown, which documented progress made throughout the year.
Last January, we were full of hope that we would now be running around the metaverse meeting new people from around the globe in a fully decentralized virtual world.
Unfortunately, we’re still not quite there yet… but we’re getting close.
By taking a step back and looking at the bigger picture, breaking down progress month by month, it is really encouraging to see just how far Decentraland has actually grown and evolved in 2019.
Below is an easy to digest breakdown of some of the highlights and progress throughout the year. Most posts come with a full article link within the tweet if you require more information.
After the 2018 community vote, inflation is removed and 1% marketplace fee becomes active.
Non compliant districts are removed, with their LAND to be put up for auction sometime after full launch in 2020.
To accompany the new website design, Decentraland also revamps it’s logo for a fresh new look.
LAND size is increased from 10m x 10m to 16m x 16m after community vote.
LAND is transferred to all compliant District Leaders permitting building.
Decentraland launch the Builder Tool allowing non-programmers the chance to easily drag-drop-build on their LAND.
Revamp of Decentraland SDK was trialed with a low profile developer competition. Winners announced.
External games studios start to ramp up development and fund raising.
Less than 24 hours until the #chainbreakers crowdsale enters the next stage. Don't miss out on this last opportunity to purchase perfect armors, more splendid rares and more honor— Chainbreakers.io (@cchainbreakers) April 4, 2019
> Changes Gen2 https://t.co/7NZCdcjXVI
> Limited #NFTs (Baby Pets) https://t.co/NYZa9ERMln pic.twitter.com/lneyZwwT6T
ChainBreakers and Battle Racers are just two of several games creating strong brands.
DCL Rialto launches beta version of it’s new platform aimed at connecting investors with skills they need to bring their projects to life.
Vast improvements continue to be made on both building tools, the Decentraland SDK…
We have just released version 6.1 of the SDK. This new version includes a number of significant improvements and new features:— Decentraland (@decentraland) June 4, 2019
- Better performance
- Jumping (pressing space bar)
- UI elements
Read more about it in our blog:https://t.co/woSF7r8Uv8 pic.twitter.com/bmXefIPyjz
…and the Decentraland Builder Tool. New features continue to be developed and added.
Host crypto-collectibles in your Builder scenes!— Decentraland (@decentraland) June 11, 2019
We're happy to team up with our friends @AxieInfinity to integrate Axies into Decentraland, using our latest feature, NFT Picture Frames!
Log into the Builder to exhibit your Axies at https://t.co/OLrI1oBkPw now! pic.twitter.com/VBIkuyIYYR
Decentraland launches Avatars.
DCL University launches it’s free and comprehensive building course for SDK beginners.
MANA token continues to be listed on major exchanges.
CLOSED BETA LAUNCH of the metaverse.
Community shows first signs of real in-world gatherings.
GameJam launches. $250,000 in prizes announced to help attract top developers.
Online and Offline presentations and tutorials are organized around the world.
DCL Plazas launches an interactive map, helping closed beta users to navigate around Decentraland.
Decentraland continues to invest in development of it’s community with training videos etc.
Various districts begin to show signs of progress by becoming more organized and innovative.
Feedback from closed beta testing continues to help Decentraland developers to fix bugs, introduce new developments and improve UX.
Builder Tool now has option to create dynamic scenes. New Creator Contest launches.
The @decentraland Creator Contest begins today!— NonFungible.com (@nonfungibles) December 2, 2019
Build as many scenes as you want, each relevant scene will be rewarded with 100 MANA.
45 winners will have the chance to win at least a LAND and up to 200 000 MANA + LAND(s)
▶️ https://t.co/QSc3jQG1JF ◀️
Building scenes without the need for any coding skills get’s much easier and starts to produce next level results.
– Creating a successful strategy for launch